using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace hello_world
{
class Program
{
static void Main(string[] args)
{
string item_name = "HARLEQUIN CREST";
string grade = "Magic";
string sub_category = "Helm";
int min_armor = 21;
int max_armor = 24;
string category = "Armor";
string option = "+3 Random Magic Properties";
Console.WriteLine(item_name + "\n" + grade + "\n" + sub_category);
Console.WriteLine(min_armor + "\n" + max_armor);
Console.WriteLine(category + "\n" + option);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace hello_world
{
class Program
{
static void Main(string[] args)
{
float min_damage = 2;
float max_damage = 3;
float attacks_per_second = 1.2f;
float average_damage = (min_damage + max_damage) / 2 * attacks_per_second;
Console.WriteLine(String.Format("{0:0.0}", average_damage) + " Damage Per Second");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace hello_world
{
class Program
{
static void Main(string[] args)
{
int blacksmithLevel = 1;
string description = "Blacksmith (Level {0})";
Console.WriteLine(description, blacksmithLevel);
int magicCount = 7;
description = "One of {0} Magic Properties (varies)";
Console.WriteLine(description, magicCount);
int minBleedChance = 34;
int maxBleedChance = 39;
description = "[{0} - {1}]% chance to inflict Bleed";
Console.WriteLine(description, minBleedChance, maxBleedChance);
int gainDamage = 39;
description = "You gain {0}% damage";
Console.WriteLine(description, gainDamage);
int setCount = 2;
int life = 2;
int experience = 20;
description = "({0}) Set \n+{1}% Life \n+{2}% Experience.";
Console.WriteLine(description, setCount, life, experience);
int value = 2;
int level = 70;
description = "({0}% at level {1})";
Console.WriteLine(description, value, level);
}
}
}