using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace hello_world
{
class Program
{
static void Main(string[] args)
{
Console.Write("종족을 입력하세요: ");
string input_race = Console.ReadLine();
Console.Write("시야를 입력하세요: ");
string input_sight = Console.ReadLine();
Console.WriteLine("Name: " + input_race);
Console.WriteLine("Sight: " + input_sight);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace hello_world
{
class Program
{
static void Main(string[] args)
{
Console.Write("아이디를 입력하세요: ");
string input_id = Console.ReadLine();
Console.Write("비밀번호를 입력하세요: ");
string input_pass = Console.ReadLine();
Console.Write("성별을 입력하세요: ");
string input_sex = Console.ReadLine();
Console.WriteLine("아이디: {0}", input_id);
Console.WriteLine("비밀번호: {0}", input_pass);
Console.WriteLine("성별: {0}", input_sex);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace hello_world
{
class Program
{
static void Main(string[] args)
{
Console.Write("캐릭터 진영을 입력하세요. (얼라이언스, 호드): ");
string input_faction = Console.ReadLine();
Console.Write("캐릭터 이름을 입력하세요: ");
string input_name = Console.ReadLine();
Console.Write("캐릭터 공격력을 입력하세요: ");
string input_damage = Console.ReadLine();
Console.WriteLine("{0}({1}/공격력:{2})님 어서오세요.", input_name, input_faction, input_damage);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace hello_world
{
class Program
{
static void Main(string[] args)
{
string input_race = null;
char[] char_array;
int max_count = 0;
int count = 0;
bool check = false;
while (!check)
{
max_count = 0;
count = 0;
Console.Write("종족을 한글로 입력하세요: ");
input_race = Console.ReadLine();
char_array = input_race.ToCharArray();
foreach (char c in char_array)
{
max_count++;
if (char.GetUnicodeCategory(c) == System.Globalization.UnicodeCategory.OtherLetter)
count++;
}
if (max_count == count)
break;
else
Console.WriteLine("한글이 아닙니다.");
}
Console.WriteLine("Race: " + input_race);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace hello_world
{
class Program
{
static void Main(string[] args)
{
Console.Write("레벨을 입력하세요: ");
string level = Console.ReadLine();
Console.WriteLine("레벨: {0}", Convert.ToInt32(level));
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace hello_world
{
enum RACE
{
Terran,
Zerg,
Protoss
}
class Program
{
static void Main(string[] args)
{
RACE race;
Console.Write("종족을 입력하세요(1:Terran, 2:Zerg, 3:Protoss): ");
string input_race = Console.ReadLine();
race = (RACE)Convert.ToInt32(input_race) + -1;
Console.WriteLine("{0}(을)를 선택했습니다", race);
}
}
}